I just want to make games and have fun doing it!
Building and playing games is my favorite thing in the world. I love games with stylized art, rich visual story-telling, and gameplay that's both fun to play and develop. I've been working as an artist in games for about 16 years now, I really enjoy designing pretty compositions, exploring with shapes, color, mood and atmosphere. I also obsess over workflow, asset creation pipelines, and keeping projects clean and optimized.
Currently working on Graceful Decay's second unannounced title with Annapurna.
- Establish environment art pipeline for HDRP and URP in Unity
- Modeling, texturing, rigging, animation, lighting and FX for environments.
- Document and maintain environment art standards, workflows and best practices
- Added art to many levels that were still in graybox
- Lots of iteration on atmosphere, lighting, skyboxes and post processing
- Created all new environment shaders, materials and textures throughout the whole game
- Some modeling and texturing to create new art kits and update/optimize existing kits
- Level Blockout, modeling, texturing, rigging and animations.
- Contributed to some concepting, shader look-dev, FX and set dressing
- Worked with engineers and graphics programmers to polish and optimize art across the game.
- Established and maintained source art repo
- Modeling, texturing, lighting, rigging, animation
- Develop pipelines for environments, characters, and 3D UI elements
- Work with engineers to develop tools and art-feature functionality
- Create style guides and workflow documentation
- Work with outsourcers to deliver all final in-game 3D assets
- Establish and maintain the quality bar for Environments, Units, Buildings, Animation and VFX
- Research and develop best practices to maximize efficiency and game performance
- Create style guides and workflow documentation for Environments and game play assets
- Work with Tech Artists and engineers to create tools and optimize art pipelines
- Communicate with Project managers to set and meet deadlines
- Collaborate with concept artists to establish visual style
- Create and implement game-ready assets for characters, vehicles, and environments
- World building, develop game levels in iterative phases
- Produce high-res models for in-game portraits and splash art
- Work with Tech Artists and engineers to create tools and optimize art pipelines
- Work with clients to determine 3D art style and deadlines
- Create vertical slice for in-game assets and establish art pipeline
- Provide visual direction to artists based on client feedback
- Deliver final game-ready assets for a variety of game platforms
- Character and environment modeling/texturing
- Character animation + animation retargeting
- Deliver art tests to acquire clients
- Motion capture clean-up
- Creature and character animation for film and games