I had so much fun working in Neon White's throwback-anime-arcade-FPS-speedrunner-broad strokes-environment art style XD
I was responsible for adding art to many grayboxed levels using existing art kits and developing a few new kits. I created all new environment shaders and materials, lots of iteration on atmosphere, lighting, color, post processing, skyboxes as well as some additional modeling, texturing and optimization.
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Features work by the following people:
Game Creators/Directors: Benjamin Esposito, Geneva Hodgson
Game Designers: Benjamin Esposito, Russell Honor
Sr. Level Designer: Carter Piccillo
Level Designers: Benjamin Esposito, Russell Honor, Justin Lu, Aims Zhang
Environment Art: Justin Lu, Carter Piccillo
Environment Concept Art: Jorge Luis González Antón
3D Character Art: Patrick Hillstead
A handful of the Shaders and materials I made using Amplify Shader Editor for Unity and Substance Designer.