These were some quick, fun environments made as a stage to showcase a player character.
2D/3D hybrid art style inspired by cartoon artist, Junkyard (Check him out at ImAlreadyDead.com)
Modeled in Blender, Textured with Designer and Painter, rendered using Unity HDRP.
Concepts by Eric VanAllen
Features animation by Woody Smith and some modeling by Mathew Burbank.
I was responsible for most of the modeling, texturing, lighting, shaders, scene development, as well as some animation and FX.
Murder Town
Apartment 666
Graveyard
Crypt
Hallway to Hell
Underworld
Some of the materials I made for these in Substance Designer